Dani Prokisch's profile

Game Design: Game Jam Games

Bear the Terrain
A Metroidvania style reverse bridge builder game. Build vehicles, pick up hitchhikers and escape the deadly island. Each passenger you carry can unlock a special item you can build into your vehicle to reach more ground. 

(game design, programming, art)

Grapple Bear
Grapple Bear is a skill-based 2D platformer where you can only move around with a spider-man like swing mechanic. 

(game design, programming, art)
Grapple Bear was developed as a solo development project and is available on IOS.
In the first week of the release Grapple Bear was featured in the New Games We Love tab in the App Store.
FPPS (Game Jam Game) is what happens when you merge an FPS with a Pinball game. You stroll through a post-apocalyptic world taken over by lethal drones and you have to hit a ball with your fingers to hit the drones. Power-Ups will help your way by giving you bullets and extra balls after defeating each drone.
JackDaw VR (ethical hacking software project) JackDaw is a gamified version of a software where you can analyze servers and users within a system and find the most vulnerable part. I'm currently working on the interactions in Unity and the whole visual environment. The idea is to build a cyberpunk environment where the player can hack and find the flaws of the system.  
Shattered Art (game jam game) is a game jam game where I experimented with puzzle pieces scattered around the game world where to progress forward you have to find the right view for each puzzle to assemble them.
Just Another Horror Game (game jam game) was prototyped for a game jam game as a horror game where you have to hack the doors by connecting them to a power source but you should take care not to walk into the cables or the monster will hear you and catch you.
Uncanny Horror (Online PvP game jam game) is a prototype game where I combine low res 3D pixel art style with highres realistic visuals in one game to create an uncanny environment, inspired by the paintings of Francis Bacon. The game is a work in progress where eventually you will be solving puzzles to escape from monsters with friends. At this stage it works a PvP shooter where once you kill a friend, they will turn into an NPC monster.
Replication (game jam game) was prototyped for a game jam game as a memory game where you have to memorise a face then recreate that face by copying other peoples features (eyes, nose, mouth, head) onto yours. The trick is that every time you look at the image that you need to reproduce, the time on the counter counts back. This time persists between levels so the goal is to recreate the most faces you can in that amount of time. The game UX was inspired by dating apps. 

(game design, programming, art)
Animal Sumo (game jam game) was created on a 2 day game jam in a team in the theme of Hunting grounds. It's a two player game where you control a ragdoll animal and you have to slam down on the other player to push them out of the player field. Pick up magic mushrooms to increase the size and strength of your character and if you wield a baguette you can stun the enemy for a short time. 

(game design, level building)
InClude (game jam game) is a short vehicle building experience, where you have to draw a vehicle that can hold cargo and the car elements(wheels, rocket boosters) to cross to the other side of the level in the remaining time.
In Speed Generator (game jam game) you send electricity to the robot by doing circular movements on the touchscreen. Run fast enough to run up walls and gain enough acceleration to jump over big gaps. Make a wrong move though and you might fall back to the beginning of the level. 

(game design, programming, art)
Game Design: Game Jam Games
Published:

Game Design: Game Jam Games

Published: