CG Environment Creation
The workshop focus on using photogrametric technics to model and texture a building from real life. The original photos distorsion were fixed, then processe; and the camera setup done with Autodesk's Image Modeller.
- Original Photographs by Paul McWilliams.
- The cameras were used to model the entire building using the photo reference. This is the final model AO pass.
- The photographs were then projected onto the mesh using camera map projection. Then, the projection is baked onto the unwrap, and started the process of cleaning and fixing the map.
- Final maps.The maps were cleaned and recconstructed. Only two maps used at the final render, diffuse and displacement.
- Final Render of the model, with the probes and the plate. Rooms were added behind the windows, and the whole mesh were distressed to add more realism.