The sphere will emit the liquid
Sphere deformed each frame with a mountain SOP
Low rez sim of the liquid
Buddha as a colliding geometry
( 1 )
Buddha as a colliding geometry
( 1 )
Low rez sim of the liquid
Buddha as a colliding geometry
( 2 )
Buddha as a colliding geometry
( 2 )
Polygons created from the fluid simulation ( Particle Fluid Surface node )
Attribute created on the geometry to drive the shader ( Color for visualization purposes )