Much like my "Craters" exploration, this project was a quick experiment to occupy my time in between two projects. I have done quite a few recursive subdivision projects with Houdini before, but until now, I hadn't quite figured out how to accomplish this "offset subdivision" in VEX. Guided like a child in the dark by this delightful tutorial by Matt Taylor [youtube.com/watch?v=GhquYJ9m1Oc], I was able to build a flexible system to generate random patterns on input quad geometry. After a few tests, they started to look like city blocks viewed from above. So, this exercise turned into a quick poster series envisioning the hypothetical cities of tomorrow. Enjoy.



And no poster series is complete without a few images of them put into pristine apartments with wonderfully monochromatic color pallets. Poster mockups sourced from Anthony Boyd (anthonyboyd.graphics/mockups/)
Below is a GIF of the basic VEX setup I was using in Houdini. I took the basic setup shown in the tutorial referenced at the beginning and added a random offset for each iteration inside of the for loop. In addition, I also put boundaries on the min and max values that the points could be generated within - allowing me to frame if I wanted more extreme or more uniform grid shapes. For good measure, I also included a skew value that allowed me to twist the whole subdivision within each primitive.


THANK YOU
Future Cities
Published:

Future Cities

A quick experiment created using VEX in Houdini to generate random patterns resembling aerial views of futuristic cities.

Published: