My low-poly sketch of the front of the building. This is where I ran into difficulty - in my sketch I tried to retain some of the 3D aspect of the castle, which made moving the image into Illustrator a bit difficult. It served as a good basis for what I was trying to do, however.
Screenshot credits of Castle Cainhurst go to the folks at usgamer.net.
Here you can see my thought process behind what details I wanted to keep of the castle and what I wanted to exclude. Since this was my first time working in Illustrator, the goal was to keep it simple yet charming, and I think in the end I pulled that feeling off.
Here you can see my thought process behind what details I wanted to keep of the castle and what I wanted to exclude. Since this was my first time working in Illustrator, the goal was to keep it simple yet charming, and I think in the end I pulled that feeling off.