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The PP World
Moving: “W” - “A” - “S” - “D” - “Space"  "Mouse”.

Players need to walk around and find hidden coins with the message about plastic waste/ paper bag.
There are 9 hidden coins that need to be collected in this game.
The concept is about plastic pollution. One side of the ground is strewn with everything from plastic debris and living organisms can be harmed either by plastic waste. Another green side with the message “using reusable items whenever possible”.
Plastic is made to be strong and durable, so it can take a long time to break down. Plastic is killing animals and people may not even realize that it is happening. It can get wrapped up in the animal’s body. It also can get stuck around turtle’s shells and make them deformed. Not only are marine animals at risk, but also animals on the land .

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For this experiment, I chose the concept of plastic and green environment. I chose this topic because when I travel to some places, these stores here are deploying the project to encourage their customer to bring own bags and no free plastic bags.
In the beginning, I thought I would use an animal object to express my concept as a running animal and try to avoid the garbage in their place. But my main theme is about plastic, so I changed the idea base on the fact that factories produce plastic and plastic waste are affecting the environment.
The method I used to deliver the message was to combine real life (injured animals, smoke pollution, animal/human’s body absorbs plastic) with two objects (plastic and paper) is comparable so that players can receive the message. Plastic is made to be strong and durable so it can take a long time to break down. Plastic is killing animals and people may not even realize that it is happening. It can get wrapped up in the animal’s body. It also can get stuck around turtle’s shells and make them deformed. Given plastic degrades to pieces small enough to pass through the body of animal/people, we/animals are already eating some of the plastic, and plastic may also be contaminating the air we breathe from plastic burning.
In this task, I reflect concepts such as green recycling and pollution of plastics. One side of the ground is strewn with everything from plastic debris and living organisms can be harmed either by plastic waste. Another green side with the message “using reusable items whenever possible”.
Green objects are reusable paper bags that are produced and go inside the beating heart with the original color, and coins with green messages.
Pollution objects are the plastic boxes that are produced and go inside other heart with random color and deformation, and coins with the message of plastic affect the environment.
When players are walking along and finding hidden coins, they could see some objects with effects and animations which also one of the messages. Apply this way to the supermarket in fact, when players visit the store and bring their own paper bags without




using the plastic bag that will save their money by reuse and save the world by restricting the waste of plastic.
I researched the inspiration of design and some of tutorials to apply in the process of combining unity coding and design. However, that was really hard and different in developing ideas from the plan, then put into the game build. Success to deliver the message about this concept is my challenge. I’m afraid that players could not understand my full concept when I reduce many objects from my first scene to adapt into the build and fix the script error.
Unity_The Plastic World
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Unity_The Plastic World

Unity_The Plastic World

Published: