Sword Fight
Developed By: Aaron Robley
The game Sword Fight was created using the mechanics of skill, chance, and labor. It consists of skill with the player trying to survive against enemy attacks and bullets. Consists of chance with enemies and gun power-ups spawning in random places. Lastly, it consists of labor with the player trying to see how long they can survive.

From this project I've learned to try different ideas in order to add in the mechanics. Not everything will work, but it's about trying different things and working on one that works.
Sword Fight
Published:

Sword Fight

Published:

Creative Fields