I had a pleasure of being part of an amazing Nvidia art team that created this cinematic. I was responsible for the high poly modeling of the assembly room under the art direction from Gavriil Klimov, who also designed it. I also helped with the suit real-time mesh clean up and unwrapping of the UVs and UV sets.
The environment was modeled in C4D. It took about 2 months to finish. It's 360 mil. polygons. All subdiv surfaces. And I can barely move my camera in it with solid 3 FPS.
The environment was modeled in C4D. It took about 2 months to finish. It's 360 mil. polygons. All subdiv surfaces. And I can barely move my camera in it with solid 3 FPS.