A small participation in a huge amount fo work.
I worked on lighting and shading of beach flood, a billion polygons scene.
using uniform volume to generate water density,  internal volume rays and liquid shader with a couple of hacks.
Rendered in Mantra PBR.

Fiilm credits here
Scatter Volume Pass ( "allVolume" export AOV).
Foam and Mesh rendered as Uniform Volume.
Refraction Pass.
Uniform Volume refracted by water  mesh.
 
Direct Shadows pass (inverted for Visualization)
indirect Shadows pass (inverted for Visualization)
Final Comp.
Itaipava
Published:

Itaipava

Beer Brazilian Ad. 2012 Lightning Shading. directed by Mateus de Paula Santos & Nando Cohen. Production by VetorZero/Lobo.

Published: