A small participation in a huge amount fo work.
I worked on lighting and shading of beach flood, a billion polygons scene.
using uniform volume to generate water density, internal volume rays and liquid shader with a couple of hacks.
Rendered in Mantra PBR.
Fiilm credits here
I worked on lighting and shading of beach flood, a billion polygons scene.
using uniform volume to generate water density, internal volume rays and liquid shader with a couple of hacks.
Rendered in Mantra PBR.
Fiilm credits here