ANCIENT TEMPLE
The assignment was to effectively reutilize assets in order to set up a scene in an engine
To set up the scene I used Unreal Engine where I also did some post-processing with a custom LUT.
THE PROCESS
I blocked out some of the basic shapes in Maya and then proceeded to sculpt details in ZBrush. 

After that I baked and textured everything in Substance painter.
Ancient Temple
Published: