Grace Cheung's profile

Environment for AMU

Environment for AMU
This is a project I decided to combines 2 classes assignments I took from SCAD during 2017 Fall quarter, Environment for games and Sculpting for games.
Here is showing the Environment part, link to character part: Link​​​​​​​
Lighting and final render with Unreal.
Introduction
Since I would love to try making mechanic assets for my environment. I decided to create a garage-worker type of character, who decides to shine behind the curtain by creating weapons and service mechs. And the Octopus-like mech is the hero asset for this project.
Concept sketch
High poly sculpted in Zbrush, legs posed in maya.
Texture map of hero asset
Wireframe of hero asset
Progress
Environment for AMU
Published:

Environment for AMU

This is a project I decided to combines 2 classes assignments I took from SCAD during 2017 Fall quarter, Environment for games and Sculpting for Read More

Published: