Environment for AMU
This is a project I decided to combines 2 classes assignments I took from SCAD during 2017 Fall quarter, Environment for games and Sculpting for games.
Here is showing the Environment part, link to character part: Link
Introduction
Since I would love to try making mechanic assets for my environment. I decided to create a garage-worker type of character, who decides to shine behind the curtain by creating weapons and service mechs. And the Octopus-like mech is the hero asset for this project.