AMU
This is a project I decided to combines 2 classes assignments I took from SCAD during 2017 Fall quarter, Environment for games and Sculpting for games.
Here is showing the Character progress, link to Environment part: Link
Final rendered turntable with pedestal. Marmoset.
Introduction
Since I would love to try making mechanic assets for my environment. I decided to make a garage-worker type of character. AMU is an albino, although her appearance is a bit different from her species, they all love to fight. Due to her condition, she decides to shine behind the curtain by creating weapons and service mechs.
Idea sketches and turnaround
Clay turnaround
The prop is built with zmodeler, exported to maya rigged pose
Posing
Rendered clay turntable with pedestal in zBrush.
zBrush polypainted turnaround
Lighted turnaround in Marmoset. Base and prop is textured in Substance Painter.
Final rendered turntable with pedestal. Marmoset.
AMU
Published:

AMU

This is a project I decided to combines 2 classes assignments I took from SCAD during 2017 Fall quarter, Environment for games and Sculpting for Read More

Published: