This is an architecture project entirely done in Zbrush for a class in SCAD. The modular assets were created using standard sculpting/zmodeler process, while the relics were created in low poly using array mesh. Textured using Substance Painter and rendered using Redshift for Maya.


Lighting Passes for the scene using Redshift for Maya
Close up shot of the relics inside the cathedral
Redshift Render 01
Redshift Render 02
Zbrush Concept | Highpoly meshes were decimated
Detailed render of the relics
Relics Turntable
Modular Asset 01 - Zbrush
Modular Asset 02 - Zbrush
Modular Asset 03 - Zbrush
Cathedral Relics
Published:

Cathedral Relics

An architecture project for a zbrush class in SCAD.

Published: