Brian Lesiangi's profile

Game Art - Weapon and Props

A few game props modeling I did for a zbrush class in SCAD. Every model were made in zbrush using zmodeler specifically. Textured in Substance Painter and rendered in Marmoset Toolbag 3.
The first project was to create a sword in stone. I decided to make some ancient elven dagger with every details sculpted on the sword. The final render uses 1 SubD level to make sure it has enough AA for the edges.
Low Poly | High Poly Details
Zmodeler Base
High Poly Sculpt
The second project was creating a sci-fi inspired gun. I am not a fan of sci fi and guns, so this project was by far the worst for me. It took me awhile to actually finish my gun concept compared to the time spent on sculpting, texturing and finishing the model.
Beauty render from Marmoset Toolbag 3
Zbrush Turntable
Textured Turntable
Wireframe Turntable
Game Art - Weapon and Props
Published:

Game Art - Weapon and Props

A few game assets made for a zbrush class in SCAD.

Published: