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PROGRAMMING - Random Fractal Generator in MEL

Random Fractal Generator - TECH 312
This assignment, completed for TECH 312 Advanced Application Scripting, was based upon a fractal-generating code. For each iteration of the fractal, however, the code would choose a random 3D primitive shape and randomly assign to it one of three shaders, which were cyan, magenta, and yellow. The code would then determine the object's center and randomly move it within a given distance in X, Y, and Z, as well as randomly rotate the object in each plane based upon its local pivot point.
PROGRAMMING - Random Fractal Generator in MEL
Published:

PROGRAMMING - Random Fractal Generator in MEL

Published: