Stephanie Carr's profile

Game-Based Learning Activity

Project: Dance Tour - World Edition 
Game Design Presentation
Client: Mind, Belly & Soul

Project Description: “Dance Tour World Edition” is a game-based educational learning activity. This activity includes the subject matter of: Geography, world culture, social and cultural dance, and music. This is game is designed for virtual reality or Xbox Kinect with additional support by Google Earth.

Target Audience:
Level - Beginner Teen-Adult Women
Presentation of game-based learning activity "Dance Tour - World Edition"
Goals & Learning Outcomes

The goals of the game are that learners should be able to do the following from a chosen culture

• identify different characteristics of a country’s culture.

• match the styles and types of music associated with specific dances.

• illustrate the different styles of dance associated

• apply the steps to and do a basic dance routine

• create and produce a choreography

• perform a solo or group social or performance based dance
Educational Subject Matter Inspiration:
The travel channel had a special called 14 ways to dance around the world that featured dancing from Austria, the Viennese waltz to the Middle East: Dance du Ventre, or Bellydance which is culturally inappropriate, the correct term is Raks Sharki which means dance of the east or oriental dance. Teaching cultural dance can involve plenty of multimedia assets such as video, audio, cultural and historical information.

Storyline
The learner chooses a country and a character who will be a dancer either male or female. The character will then lead the learner through an immersive day in the life scenario allowing the learner to discover culture of a country.
The rules of engagement
Each level of the game will teach the learner something new about the culture. Each level will get progressively harder until the learner knows how to choreograph an advanced dance routine.
The challenge
The goal of the game is to perform or choreograph a sequenced dance either stage or social within a specific culture learning about the steps of the dance and rhythms and music associated with the dance to be performed. These will allow the learner to learn problem solving skills as well as role-playing and imagining.
Storyboard of the game based presentation
Credits:

Script & Narration: Stephanie Carr

Storyboard, graphics & editing: Stephanie Carr

Additional graphics resources:
Vecteezy.com
Freepik.com

Music
Open Source – “Indian Calling” & “A thousand joys (chill-out edit)”
Ghost Label Records

Pettra “Desert”
Up Records

Cosmic Touch – Reconnection
“Collective Memory Garden”
Visionary Shamanics

Music courtesy of: www.Ektoplazm.com
This is the first draft of the storyboard that was used to create the presentation.
Game-Based Learning Activity
Published:

Game-Based Learning Activity

Published: