The final project for my TCS 198: Modding class, "Passage" is a complete transformation of the 1993 PC game "DOOM". The game features an original controller, textures, and sprites. The game features the player walking around in a Target retail store with nothing but a tape recorder interacting with the deer roaming around the store. My inspiration with this project was taking a completely human-made space and having the player passively listen to the nature that has taken over it. As an addition to the game I have re-purposed a cassette recorder to act as the controller for the game, using an Arduino Uno chip and Processing program to simulate different key-presses and mouse commands used within the game. The cassette also maintained its functional motor and changes depending on which button the player presses. 

Credit Note: While the deer sprites are heavily edited and include some original alterations of it, I did not create the initial sprite used to make the other angles and frames of its animation. Additionally, I do not own the rights for the music used in the game. 

Download the .wad file here: https://www.doomworld.com/idgames/levels/doom/Ports/p-r/passage

For more information about the project and class the project was made for, please see the following link: https://twitter.com/alt254/status/946091219687432192
Passage
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Passage

Published:

Creative Fields