Isaac Botkin's profile

Death Star Construction Timelapse

This is a personal project that I worked on with my brother. I enjoyed watching a little bit of Death Star assembly in Rogue One, but I wanted to see more. I came up with a very simple method of revealing geometry with Lightwave's instancing tool, and then started building the underlying parts of the fully armed and operational battlestation. Since there was a lot of procedural animation, I was seeing a lot of interesting shapes appear that I hadn't planned, but the thing that really pulls it together is the new score by Ben Botkin.
Almost every shot in this animation is just a different camera angle from a single scene that plays out over 1500 frames. Originally, I had planned to create this animation as a single shot, but as I moved the camera around my master scene I kept finding interesting things to show from all kinds of angles.
The only shots with separate setups are thee closeups of the first trench section, this corridor, and the back of the main dish. As I started cutting my favorite sections to Ben's music, I found myself needing a few close shots. I think that cutting back and forth between tiny intricate details and then wide shots of the entire station help communicate the gargantuan size in a way that my original long pullback didn't.
There is very little compositing work. In fact, most shots only have a bit of bloom applied the luma chanel and a tiny bit of a lens effect in the corners. Rogue One is a beautiful film, but I wanted this animation to be a bit more reminiscent of the simpler lighting and optical prints from A New Hope.
The planets were rendered as separate elements at 4K. I could have rendered everything in a single pass from Lightwave, but I wanted to be constantly adjusting the framerate of the build animation to give it a more flickery timelapse look, and it was easier to keep the stars and planets moving smoothly if they were on different layers. Both planets are entirely procedurally generated, like most of the textures and clip maps on the Death Star itself.
One of the few things that isn't a procedural texture is the Death Star's main spherical diffuse map, which is not much more than a screenshot of a scan of the original model that John Knoll showed in this video: https://youtu.be/JUafi3EWBY8?t=5m9s
The final credit screen was a bit of an afterthought, and tries to emulate the minimalistic CRT-based user interfaces from the first Star Wars films. The Death Star plans in the center are an outline render from Lightwave, depicting nearly all of the geometry that was used to generate instances. As you can see, it was really a very simple project.
Death Star Construction Timelapse
Published:

Death Star Construction Timelapse

A personal project showing the entire construction of the first Death Star in rapid timelapse animation.

Published: