Winner of the 2012 Adobe Design Achievement Award for Game Design and Development
Orpheus was created by myself and Finnian Millour over an 8 week period. It was designed to be something stand-out, different and engaging amongst the current game climate. Design focused on mood and atmosphere, as well as story and engagement.
The game is based on the myth of Orpheus' descent into the underworld. It is played by solving musical puzzles to progress, playing the notes A through G using the keyboard.
The game can be played on Newgrounds.
Orpheus was created by myself and Finnian Millour over an 8 week period. It was designed to be something stand-out, different and engaging amongst the current game climate. Design focused on mood and atmosphere, as well as story and engagement.
The game is based on the myth of Orpheus' descent into the underworld. It is played by solving musical puzzles to progress, playing the notes A through G using the keyboard.
The game can be played on Newgrounds.