Labyrinth
The goal of this project was to create a game which had to include a health system, notification system, an epic door using the sequencer, an end decision, and multiple repeated blue prints. For this project visuals did not matter so choosing a simple glow theme was the pragmatic way to go. This made it so that there is no complex modeling it is all basic shapes with the glow material applied.  
More Complex and Interesting Features
The creation of a menu system was one of the more detailed elements of this project.  It links to multiple different levels and controls features in the main level. 
Another interesting feature was the creation of an original health system from scratch that has dynamic trap damage and a health pick up system. 
One of the more interesting and creative elements of this project was creating a system that would change post processing effects using a blue print that could be triggered in multiple ways. 
The most challenging yet fun parts of this project was creating a system that would use pick ups to trigger the ability to press a key and change the material of the projectiles. This was then used to trigger color specific traps that would only open when the player shoots it with the correct color. 
Labyrinth
Published:

Labyrinth

Published: