Procedural MEL Animation *WIP*
*WORK IN PROGRESS* This was the first iteration of a procedural modeling and animation script I wrote using MEL, for SCAD TECH 312 Advanced Application Scripting.
It was inspired by the title sequence created by The Mill New York for OFFF, using a concept they demonstrated at the presentation which involves using a transparent nCloth over colliding objects.
The entirety of the project is coded using MEL.
It was inspired by the title sequence created by The Mill New York for OFFF, using a concept they demonstrated at the presentation which involves using a transparent nCloth over colliding objects.
The entirety of the project is coded using MEL.
Changes I'd like to make:
- Continue working on GUI for further customization of 3D assets
- Alter the materials (currently just AiShader presets) and add GUI controls
- Alter nCloth settings - more stretch, more stickiness
- Add ability to animate squares via GUI
- Slow down sphere animation
- Rerender in passes, composite in Nuke
- Continue working on GUI for further customization of 3D assets
- Alter the materials (currently just AiShader presets) and add GUI controls
- Alter nCloth settings - more stretch, more stickiness
- Add ability to animate squares via GUI
- Slow down sphere animation
- Rerender in passes, composite in Nuke