This is the final edited render.
I modeled and rigged the main character.
I also modeled the dungeon set, but not its component props.
Modeling was done in Blender.
Rigging and Animating were done in Maya.
I Animated two of the sequences, the other animations, including cinematography, and editing were done by my three team-mates.
I worked on Scene set up, Lighting and Rendering for all sequences.
Scene set up involved importing animations via alembic from Maya to Blender, and setting up custom toon shaders, lamps, textures, and Freestyle renderer (for outlines).
Rendered at 24 FPS using Blender Internal renderer.and Freestyle.