CinemaUFPE: Theatrical Intro

  • introduction
  • My professors at the Federal University of Pernambuco approached me to develop a theatrical intro for our brand new public movie theater. This was the most challenging project I had so far. I wanted to push my 3D skills to the limit and I learned a lot about physically based GPU rendering and compositing in the process. 
  • the brief
  • The given baseline was to design it in a very energetic and cinematic way. It also needed to be in 4k, and the sound design (wip) needs to be remixed as Surround 5.1.
  • art direction
  • After a little research and ideation, I developed the concept of a reverse phantom ride inside a camera lens. The camera machinery and imagery adds meaning to the monogram of the logo, which may be based on the outer ring of a lens, or lens flare. Light from different sources played an important role in the stage of idea development.
  • moodboard
  • Some of the references of lighting, textures and materials.
  • initial styleframes
  • Some of the first styleframes developed. The design changed a few times as I learned more about rendering.
  • playblast
  • photo parallax
  • Professor Paulo Cunha gave the idea of animating a few stills from iconic regional movies. I had to research on how to make it work and I found these tutorials on how to make the parallax effect using depth maps and simply using cutout animation. I realized that using cutout animation would be far more laborious than using maps, for I would have to repaint the background elements, so I roughly hand painted the maps over each picture in order to manipulate it using After Effects. The white information is nearest to the camera, while the dark information is farthest.
  • depth maps
  • final frames
  • the output
  • conclusion
  • There were many technical issues in the process of producing this intro. From color banding to random glitches and blank frames. This is still a work in progress that will have its sound designed soon, and will soon be seen in a 36ft screen.