our first collaboration with play-studios on the "pop! slot" app.
learning to work with a much more visually orientated company and coming up with different game features.
theme - wizards vs. witches
phase 1 - pitching story ideas:
after deciding on the magical battles angle, coming up with ideas for opposite magicians that can battle each other:
pitching ideas for game features:
more game and character development:
suggesting a theme shift (the 4 elements) to better support game mechanics, once approved, zooming in on a style:
development of game play and machine:
notes to 3D vendors and animators on breaking up parts for most efficient texture use:
final symbols: