Wolf Toss
Zipline Games - released November 2011
I was primarily responsible for cannon design, characters, and props, as well as working on the design of the mansion levels.
Each world of levels needed its own unique cannon from which to toss the wolf.  The sheet shows ground-based and floating cannon.
Concepts of each of the three "boss" pigs, followed by a vectored art base model.
Concepts of the taunts that the pigs would use on the wolf on the world map, along with the "dizzy" pose.  Pieces were made and broken apart to be animated in Flash.
Concepts of boars to be used as a tougher class of enemy in game levels.  The boar on the far right was picked as the right design.
Final version of the boar, and the broken-up model used for animations in Flash.
Photoshop concept of the Straw Mansion.
Tileset created for building the Straw Mansion in Tiled.
Assembly of the Straw Mansion tileset in Tiled.
Wolf Toss
Published:

Wolf Toss

A collection of the some of the art assets I created for the game Wolf Toss by Zipline Games.

Published: