3D model sculpted and polypainted using Pixologic Zbrush
Maya's Hypershade node editor. 
Texture, Normal and Displace Map imported from Zbrush
Working with lights
RENDERMAN
Turtle render (512 samples)
Final scene render (512 samples)
Turtle
Published:

Turtle

Zbrush & Maya modeling, texturing, lighting and rendering scene.

Published: