The final step was the defining the various factors pertaining to the text. First the phrase. This was chosen because like the main theme and inspiration of the piece was the video game Doom, so was the phrase. It is a direct quote from the game and found it to be appropriate.
After deciding what it would say, the font had to be selected. This is from personal experience and opinion the hardest part of any project. As can be seen there were three different candidates for the part. Each with a reasoning of its own. The main "feel" I was looking for was something ancient, forgotten and cryptic but still legible of course. First font was some Greek imitating font that felt too stiff. Second was too cryptic and completely illegible. Finally the third and final one somehow felt better than the others. It has a strange Roman aura but also is more rounded in the serifs so it feels rougher than Times New Roman. The font is called High Tower Text and seemed to fit the part.
However I have to mention that looking a the piece now, it does feel like I could have chosen something more fitting.