Jacket
Procedural iterations of a 3D Jacket
This project was an exploration of using Maya and Mudbox. Since it was my first attempt the process was through trial and error.
First step was creating a grid on a plane. And using a set of restriction (vertices, number of face...etc) create different iterations of one version through trial and error
A diverse set of iterations
The creation of the Jacket
 The creation came from applying the plane onto a human figure and aligning the contours to the tensions in the body. 


The Jacket in Mudbox

 After constructing the Jacket in Maya, the details and textures were added in Mudbox
Jacket
Published:

Jacket

Maya and Mudbox project

Published: