Jacket
Procedural iterations of a 3D Jacket
This project was an exploration of using Maya and Mudbox. Since it was my first attempt the process was through trial and error.
The creation of the Jacket
The creation came from applying the plane onto a human figure and aligning the contours to the tensions in the body.
The Jacket in Mudbox
After constructing the Jacket in Maya, the details and textures were added in Mudbox