Chris Miske's profile

Particle Animations

This was an experiment in developing procedural particle systems. The idea was to simulate a glass object "shattering" into a bunch of tiny pieces and then reassembling into a different object made completely of a different material (chrome). I was testing to see what the limits of my computer system with the material choices to gauge rendering times.
This particle simulation was another limits test using a glass material object that produced internal light streaks. The idea was based on the "tesseract" animation from the movie "The Avengers". 
A destruction simulation using RayFire. 
Particle Animations
Published:

Particle Animations

A few tests on developing procedural particle animations within 3D Studio Max and compositing in After Effects.

Published: