CDC Game Jam 2014 - Sluggin' Love
Sluggin' Love was created for the CDC Game Jam of 2014. It was a game that attempted to convey facts about HIV while using gameplay as a metaphor. Our team worked together to scope our project and we completed the first prototype with ample time to spare. I designed, modeled, textured, rigged and animated the slugs.
Global Game Jam 2016 - Dun-Witched
For the 2016 Global Game Jam our team created Dun-Witched, a competitive multiplayer game where each player attempts to complete their spell first, before time runs out. We brainstormed over the theme--Ritual--and decided to run with the idea of ritual spellcasting and a cute aesthetic. I designed, textured, rigged and animated the witches, and created a piece to use as our cover art.
Game Jams
Published:

Game Jams

A compilation of games created at the local Game Jams I participated in.

Published:

Creative Fields