Daren Wood's profile

Motion Capture Animation

This project was the culmination of a number of technical challenges:

Learning how to record and edit motion data in the Motion and Performance Centre at Worcester University.
Developing the pipeline of working to get that data in to Maya, via MotionBuilder.
Employing various modeling and animation techniques to produce the physical models.
Experimenting with materials shaders and lighting set ups for rendering.
Creating a render farm utilising all of the Digital Art Centre's iMacs using BackBurner.

Above: The completed robot models. The same body was used for each with different heads to distinguish them apart.

Below: The two lighting set ups. Left image using Maya physical sun and sky. Right image using a four light set up of a main spotlight, which casts the shadows, and three ambient lights. Also the ceiling "strip" lights are polygon planes with maximum incandescence to also cast light and create more reflections.
The video also includes my animated ident, which again was an exercise in shaders and lighting. The image below was rendered at 4096 x 4096 pixels, with image based lighting emitting light. It took nine hours to render this one frame so I developed I simpler lighting set up to use in the animation.
Motion Capture Animation
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Motion Capture Animation

3d animation produced in MAYA, using motion-captured data. Vicon Bodybuilder, Motionbuiler, Backburner.

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