Fantasy Hovel
Inspired by Skyrim
Like most of the gaming world I had been playing a lot of Skyrim. I could not help but create my own Skyrim style scene. I Modeled the scene in Maya then exported to Unity. The scene uses a number of 1024 texture and normal maps as well as one 2048 shadow map. The whole scene took about 10 days to create, spaced out over 2 months since I wasn't working on it full time. A fair amount of the time was taken up just messing around with Unity.
More on this project can be seen on my website blakedwan.weebly.com
Fantasy Hovel
Published:

Fantasy Hovel

The scene was modeled in Maya and exported to Unity. Like most of the gaming world I had been playing a lot of Skyrim at the time and couldn't he Read More

Published: