Water Simulation - work in progress. Autodesk Maya, Bifrost, Photohsop, Quixel STE. 2016.
In this scene I wanted to flood a city street with a wave of water. I have seen this sort of effect done many times in many films so I wanted to take a crack at it. I am currently doing all of the final textures in Photoshop and Quixel in order to bring this scene together. It has definitely been a very fun experience.