Wine and Dine - Maya Lighting and Shading Study

  • This project was produced for a Materials and Shaders class. The objective of this assignment was to create photorealistic reflective and refractive shaders. This included working with complex shading networks and adjusting render settings to get the best results.
     
    Other attributes include subsurface scattering and translucency. Caustics effects were also explored with the candle holder in the foreground. Responsible for all aspects and rendered with Mental Ray.