Neha Menon's profile

3D Character Modelling

Modelling a 3D character was honestly a lot of work due to the sheer number of steps one has to follow to get it just right as if even one step goes wrong, the whole process would have to be redone.From modelling a base mesh in Autodesk Maya all the way to taking it to a software to finally paint it, it is a long and arduous process. However, the result of all that work was definitely worth it. 
3D Character Modelling
(Autodesk Maya)
Composition of the character done in Adobe Photoshop
Process
The base mesh for the character
 
The UV-mapping for the base mesh
The sculpting process for the character was done in Autodesk Mudbox
The character after modelling the props and setting the pose (in shaded and wireframe mode)
The painting of the character was done in Substance Painter
The final render of the character in Autodesk Maya
3D Character Modelling
Published:

3D Character Modelling

Modelling a character from scratch in 3D and the various precesses and softwares involved.

Published: