Synopsis:
Book of Heroes is a board game that takes on a nostalgic feel with its usage of classic RPG elements and aesthetic. The game was conceptualized with the thought of opening a book into a new realm. Each page turn would allow the palyer to interact with a new environment with different hazards. The game is currently being being re-imaged.
 
Team:
Rian Burbridge - Project Manager, Game Developer, 3D Modeler, Card Artist
Sana Freeman - Board Artist
 
Goal & Lore:
The forces of Evil have spread across the land. Fierce monsters, beasts, and demons, have begun assaulting the innocent. As the King's chosen Heroes of the realm, you must use your powers to vanquish the evil-doers and save the lives of those caught in their path of destruction. Choose your hero and embark on a mighty quest. For great justice, for honor, and for glory!
Board Design
Prototype
Prototype
First Pass - Design
Card Design - Back
Card Design - Front
Character Cards
Minions:
There are five minion monsters currently in the game: Gnoll, Goblin, Harpy, Imp, and Slime. 
 
Guardians:
There are currently three guardian monsters in the game who each protect their own map: Chimera, Hydra, Archdemon.
 
Heroes:
Players can choose between four classes, each having their own special abilities: Knight, Ranger, Sorcerer, and Priest.
Gnoll Monster Card - Back
Gnoll Monstetr Card - Front
3D Printing:
I created a Zbrush model of the Goblin minion monster that I later 3D printed to be distributed as a Kickstarter reward. Due to the printing aspect, I didn't make the 3D model as detailed as I normally would because most of the detail would be lost when printing. I planned on doing 3D models of the other minions as well as the boss monsters.
To view the actual 3D model: Goblin Model
Book of Heroes
Published:

Book of Heroes

Book of Heroes is a board game that takes on a nostalgic feel with its usage of classic RPG elements and aesthetic. The game was conceptualized w Read More

Published: