Alternative retro future of the post-apocalyptic 50'. Inspired by the Fallout game series.
Used programs:
– Maya (modeling and lighting)
- Zbrush (terrain sculpting)
– Mudbox (textures)
– UV Layout (UV maps)
- OnyxGARDEN (foliage creation)
Technical data:
– Base poly count: 12,000.000
– Rendered with Arnold (1h for 2880x1800px)
Used programs:
– Maya (modeling and lighting)
- Zbrush (terrain sculpting)
– Mudbox (textures)
– UV Layout (UV maps)
- OnyxGARDEN (foliage creation)
Technical data:
– Base poly count: 12,000.000
– Rendered with Arnold (1h for 2880x1800px)
Depth Of Field Pass:
Ambient Occlusion:
Fog Pass:
Cadillac Concept:
Characer Design: