My hero asset (the one that is the main focal point of the whole environment) is a washing machine. At left, you can see the detailed model without textures, in Maya. The right images are showing the hero asset with Color-map, Normal-map and Ambient Occlusion-map, imported into UE4. In the final version of hero asset, I refused to put the door for the washing machine, trying to give it a more obscured and creepier look as well as creating questions in the mind of player which helps to develop the story behind this place.