Jesper Brun Halfter's profile

Developing 6 Games in 6 Days

Developing 6 Games in 6 Days 
As a part of an open pledge challenge every participant had to do something every day and upload the result in our group. I took on the challenge of creating and uploading a game every day after work.
DAY 1
Trevor versus Pigeons
The first game is called Trevor versus Pigeons. The challenge is to hit as many pigeons as possible in the fall from a skyscraper.
 
DAY 2
Little Invadeur
The second game is a personal take on a the classic game Space Invaders. In my version it is you that must invade.
http://jehal.itch.io/little-invadeur
DAY 3
Macro Meat
The third game is about processing lamb chops into steaks in a factory. Press the buttons on the machines as the meat enter and earn as much cash as possible.
http://jehal.itch.io/macro-meat
DAY 4
Fisherman of the Dawn
The fourth game is about a fisherman that catches his fish with his bow and arrows during the dawn. See how many fish you can catch before the end of dawn.
http://jehal.itch.io/fisherman-of-the-dawn
DAY 5
The Detour
In the fifth game you are on a detour in the forest and must avoid hitting the wildlife.
http://jehal.itch.io/the-detour
DAY 6
BLITZY
The sixth and final game is called BLITZY. It as an abstract game where you have to avoid laser shots and collect power dots while the game becomes increasingly chaotic.
Post-mortem
Creating a game every day for six days while still staying on schedule was a challenge. I practiced rapid game prototyping in Game Maker Studio and can look back at it as a tough but exciting and rewarding experience. I would happily recommend any game designer try it.
Developing 6 Games in 6 Days
Published:

Developing 6 Games in 6 Days

A personal challenge to create six games in six days after work.

Published: