Close-up details of the character after imported in Marmoset Toolbag.
Left: Character's eyes are textured in Toolbag software using multiple types of maps. As it was a very important part of the character which bears a huge emotional characterisitc trait of him, my intention was to make it a focal point, using high quality maps and getting quality reflections. Here is a sad innocent and unbelievably thoughtful look.
Right: The geometrcial texture has been applied inside Zbrush to finish the character's skin; a newborn baby Tarsier's skin.