Milk was a project, which I started last September, but I had to put on hold because of the college. I resumed it in December, but after a week I lost my project file. It got corrupted, so I had to rebuild everything in January. 
The project was mostly done in Realflow. In 2-3 weeks.
Techies:
 
It was simulated in Realflow with 2 emitters at 100fps. (which I only playedback at 25 in Cinema 4D) The rsolution was set to 15 and the mesh had at the last frame 3 031 623 polygons.
It was rendered in Cinema 4D with standard render engine with GI. I used some subsurface scattering technique.
For VFX I used After effects.
Milk
Published:

Milk

A commercial like fluid simulation, which I've done in Realflow.

Published: