Nicole Keane's profile

Deception Force Work ◉ 2014

The Characters:
A look at the characters that make up "Deception Force" and the role I played in their creation. These images were all lit, rendered, and composited by me for a SIGGRAPH talk given this past summer. I also adapted the textures for all of the characters to their lo-poly game counterparts.
This creature, dubbed "SQL", was one of the enemies the IT hero had to fight off in our trailer.
The Ram-scraper, which was textured and shaded by yours truly.
The "DDOS" creatures were unfortunately cut from the trailer, but you can still battle them inside the mobile game! Textured and shaded by yours truly.
The large scale attack, nicknamed "Brute Force". I worked on part of the textures and shading for this guy.
The hero, our IT professional who just joined the Deception Force. I am responsible for textures, and some shading.
 
 
 
 
The Environments:
-Inside the visor; where the hero battles enemies
-The suit room; full of hi-tech equipment
-The server room; there's more than meets the eye...
Responsible for floor shading & camerawork
Responsible for floor shading & camerawork
Responsible for floor shading & camerawork
Responsible for shading & lighting
Responsible for shading & lighting
Responsible for shading & lighting
Deception Force Work ◉ 2014
Published:

Deception Force Work ◉ 2014

Some of my work from "Deception Force", completed while at John McNeil Studio.

Published: