As an artist I want the power to make a game work & have the behaviours I want! 

I did a C# coding bootcamp and later learned the basics of scripting. This first 2 game where done following tutorials and all UI and game mechanics, logic it was done full with C#. Learned a ton I instantly fell in love with this.
Project done with Bolt(Visual scripting). On top of StateMachines I learned how to use the Macros and ''Super Units'' (Smart cells that store behaviours and can be shared across the project. Saves time and gives reusability for the code). Bolt what I am focusing now on. 
PlayMaker FSM project. I focused a lot about how to manage scenes, shaders&materials. I created all the 3D models here. 
Character modelled in Maya, animations from Mixamo and implemented in Unity. I aimed to have a low rez style art, and the whole model has 1200 triangles with 5 swappable body parts. (Project in Progress)
Game Design
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Game Design

This are some race characters variation from Fragged Empire RPG I`m really happy to share with you some of my last months work i did for this pro Read More

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