These are progress captures of a Dialogue Generator module I am currently developing. It can create gibberish dynamically from any string of text, much in the vein of Animal Crossing, and allows for a high degree of customization through several parameters.
So far, I have recorded each phonetic sound necessary for English speech, processed the recordings through Wwise, and implemented everything in Unity using C#.
I will continue to push editable parameters to make the module as personalized as possible. In a game setting, each character could hold unique values for each parameter by attaching a designer-friendly NPC script to them, allowing everything to run through a single instance of the generator.
One of the module's strengths is its ability to produce somewhat recognizable speech almost instantly, while still being tailored to fit in a game setting unlike something like Microsoft Sam.