For this project I wanted to create an environment from a city in a dystopian world, with some hints that there are critical events coming. Blade runner is an obvious inspiration as well brutalist architecture.
Everything, except the characters were modelled in Blender. Shader and textures are also all procedural within Blender, of course some bitmaps were used for posters, papers and cans.
Close-Ups
Clay and wireframe
Object render and progress gif
Geo Nodes
Geo nodes was used for the background buildings. It uses 5 different models, as well with a small range of randomness in its texture color.
Post work
I also gave it a decent touch up post render in After Effects.
Mostly what's been adjusted is the exposure in different parts and adding some more faint glow around appropiate light sources.
Thanks for watching!