Heather Murray's profile

Greedy Wizards UI Art & Design

I joined 8 Bit Bandits as a Lead UI/UX Designer in July 2022 to be part of an exciting multiplayer fantasy game which later became Greedy Wizards. I have been involved in the whole UI UX process from initial design and UX flow all the way to UI Art, Icons, Motion Graphics and Unity Implementation and UI set up.
The direction of the Greedy Wizards UI was to mix fantasy elements with in your face cheesy wrestling/gameshow like graphics and vibrant retro elements, to create an experience that would fit across the vast dungeon themes and Wizards while reinforcing the playful but serious wrestling elements and allowing the content to take prominence.
The UI has been an effort that has had a lot of support from a lot of the team so I'd like to give special callouts to the following:
Art Direction: Douglas Simpson and Nana Li
UI Icon support: Nana Li, Aurelia de Bouard
UI 3D Renders: Henric Montelius, Mattias Rosquist
UI VFX: Mattias Rosquist
Animation Support: Douglas Simpson
UI Implementation: Johanna Jennekvist, Patrik Nordlander, Felippe Duran, Simon Blass, Patrik Swartz, James Wilkinson
Tech Support: Fabio Policarpo
Game Design & Direction: Stephen Jarrett, Gigi Chui
Product Design & Production: Jonas De Freitas, Robert Woodburn

Greedy Wizards UI Art & Design
Published:

Greedy Wizards UI Art & Design

Published: