The Focused Maze - Game Prototype developed in Unreal Engine
The Game Environment Art made for my MA project at University College Cork.
The Game Environment Art made for my MA project at University College Cork.
The architectural concept is inspired by the fluidity aimed for the individual with ADHD of their various thoughts. It also follows the shapes of the surrounding mountains.
My research "The Potential of Hyperfocus for Learners with ADHD" is an exploration in how to trigger Hyperfocus for individuals with ADHD during learning using educational games.
(Hyperfocus is a term used to describe a state that many individuals with ADHD
experience, which is an elevated, concentrated attention state)
experience, which is an elevated, concentrated attention state)
This concept is inspired by the complexity of the net of thoughts an individual with ADHD can have.
The game is about exploring different locations while using the AR app to get hints or pieces of information/educational content.
I designed and implemented the environments and artwork except for the landscape items I used Quixel Megascans and UE Marketplace.
Real-time lumen render
To develop this very early prototype that is also accompanied with an AR application made in Unity, I had to learn Blueprint visual scripting and C# basics in extremely short time while designing the gameplay, game mechanics, an AR application that I'm a first-timer at.
Some scenes of the gameplay
Illustrated icons for the AR app that leads the player to and information
AR App. Test
Game Prototyping, Gameplay, and Cinematic shots Demo
Thanks for Watching