WEEK 1 PROGRESS
WEEK 1 NOTES:
- Started Project in Unreal 5
- Player can move
- Camera is Unlocked and moved with mouse the edge of the screen
- Basic set abilities in
- Base UI
- First VFX of Flaming Bullet (E Ability)
WEEK 2 PROGRESS
WEEK 2 NOTES:
- Base Ability Designs
- VFX Experimentation
WEEK 3 PROGRESS
WEEK 3 NOTES:
- Smoke VFX for gunpowder bullet made (Q Ability)
- Base Material for shield ability (W ability)
- Fire Ribbons for Shield made (W Ability)
WEEK 4 PROGRESS
WEEK 4 NOTES:
- Bouncing Bullets for Q and E working
- Walls able to be seen through if close
- Fire Projectile found to not rotate when on a projectile (E Ability)
WEEK 5 PROGRESS
WEEK 5 NOTES:
- Test Map Block Out 1
- Fire VFX Fixed to now bounce and rotate (E Ability)
- Material Work
WEEK 6 PROGRESS
WEEK 6 NOTES:
- Shield Ability Made (W Ability)
- Wall Ability Attempt 1 (R Ability)
- Test Map Block Out 2
WEEK 7 PROGRESS
WEEK 7 NOTES:
- Updated Wall VFX (R Ability)
- Material Experimentation
- Ability Code Fixes for Q and E
WEEK 8 PROGRESS
WEEK 8 NOTES:
- Ultimate VFX Updates (R Ability)
- Decal Prototype
- On Hit VFX (Q and E Abilities)
- Explosion VFX (E Abilitiy)
- Bug Fixing for E ability
WEEK 9 PROGRESS
WEEK 9 NOTES:
- Final Map Idea Blocking
- Bug Fixes
WEEK 10 PROGRESS
WEEK 10 NOTES:
- Simple Main Menu
- Added Rocks and Trees
- Camera Reset to Character
- Shop Re-added
- Q Upgrades Fixed
- Names of Abilities and Descriptions changes
- Decal Update
- Sound FX
WEEK 11 PROGRESS
WEEK 11 NOTES:
- Credits
- Moving Target
- Wall Ability Fixes
- Thoughts and Goodbyes