Avinash MK's profile

Weapon modeling

Gun model
          Ambient occlusion


                    Ambient Occlusion (AO) is a shading and rendering technique
used in computer graphics to simulate the soft shadows that occur
in areas where objects are close to each other or where surfaces
meet at tight angles. The term "ambient" refers to the surrounding
environment, and "occlusion" refers to the blocking or obstruction of light.

In a real-world scenario, ambient light contributes to the overall
illumination of a scene. However, in areas where objects are close
together or where surfaces are close to each other, there tends to
be less ambient light reaching those areas. Ambient Occlusion simulates
this effect by darkening the areas that are more likely to be occluded or
hidden from ambient light.
Wireframe

A wireframe is a visual representation of a three-dimensional
object in computer graphics. It is a simplified model that represents
the geometric structure of an object using lines and vertices. In a
wireframe model, the edges of the object are drawn as straight lines,
outlining its basic shape without showing any surface details or shading
Render

Rendering, in the context of computer graphics and 3D modeling,
refers to the process of generating a final image or sequence of images
from a 3D scene. This process involves the simulation of light
interactions with 3D objects, materials, and environments to produce
a 2D representation that can be displayed on a screen or saved as an
image or video file.
Out put
Weapon modeling
Published:

Weapon modeling

Published: