David Matos's profile

Computer Graphics


A pre-computed graphics solution for real-time volumetric lighting. This utilizes a voxel tracer to bake volumetric lighting for a scene, making it performant for VR and mobile.


An implementation for real-time character indirect shadows.


An offline solution for generating scene lighting/volumetrics using voxels. It works by capturing a simplified version of the scene in the form of voxels, and from there we calculate overall lighting using the voxels.


A graphics solution for improved specular rendering of Box Projected Reflections.


A graphics solution for simplified real-time global illumination using a single box and light visibility cube map.


Production Sky
A real-time physically based atmosphere with volumetric cloud rendering.

Computer Graphics
Published:

Computer Graphics

Published: